
CEO Simulator
A downloadable game
CEO Simulator
Game flow
- The player performs an action;
- States are updated based on the chosen action;
- A daily event is triggered:
a. First, events that match the action taken and the current states are filtered. If there’s more than one, one is chosen at random;
b. If no event passes the filter, a neutral or global event is chosen at random; - The player chooses how to respond to the current event;
- States are updated based on the response to the event;
- End the current day;
- Check whether the game fits any endgame condition (bankruptcy, bad reputation, company took off, day 20, etc.).
States (variables)
The game will have 4 states that must be managed:
- Money
- Description: Available capital
- Initial value: R$ 5,000
- Range: 0 to 100k
- Reputation
- Description: The company’s visibility and trust
- Initial value: 10
- Range: 0 to 100
- Knowledge
- Description: The player’s technical and entrepreneurial skill
- Initial value: 20
- Range: 0 to 100
- Stress
- Description: Level of burnout (the higher, the worse)
- Initial value: 20
- Range: 0 to 100
The game will also have a variable representing the number of days, which starts at 1 and goes up to 20. Upon reaching 20, the game ends and the outcome will be shown based on the current states.
The game can also end before day 20, depending on the states. The day advances after the player chooses one action and responds to an event.
Published | 11 hours ago |
Status | In development |
Authors | Joe Duçens, O_Vini |
Genre | Interactive Fiction, Adventure |
Tags | 2D, Mouse only, Multiple Endings, Narrative, Singleplayer, Word game |
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